How to Make a Book Trailer: Part Three

camera_operation_klmckeeThis is step three in a series of instructions for creating a book trailer. If you’ve not read the previous two steps, you may want to do so before proceeding.

OK, now you’ve got the core message for your book trailer written and the key elements outlined. The next step is to gather or create the visuals for your book trailer. If at all possible, let pictures tell your story. In fact, it is helpful to make a storyboard, which shows the complete sequence of scenes that will comprise your trailer (easily done with post it notes or PowerPoint, as I describe in my book). Either sketch out or use a photo to illustrate each scene and indicate how many seconds will be spent on each one. By estimating the time for each scene, you can more easily keep your trailer within your target time limit.

If you watched my book trailer, you’ll see that most scenes lasted no more than one or two seconds. I was aiming for a fast-paced trailer that accelerated over time. What times you set will depend on the pacing you are going for (more than five seconds per scene, however, will make your trailer seem to drag). Important point to keep in mind: Even though you are describing a book, which may be read at a leisurely pace, your trailer should be designed differently—to satisfy the expectations of a video viewer, rather than a book reader. By this I mean that the content (what the book is about) should appeal to the book reader, but the way the information is delivered should meet the expectations of a video viewer (brief with mostly visual elements, constant movement and addition of new information, and appropriate music carefully keyed to the visual elements—to name a few). See my book for more detailed information about what video viewers expect.

The media you use will depend on a number of factors, including your book’s topic as well as your abilities. You can use video clips, still images, animations, or graphics to serve as visuals in your trailer. The big question is where do you get those media you want to use? In my case, I had a whole library of film clips and images I had shot during years of scientific research. My problem was deciding which ones to use. Authors of textbooks may also have a good library of images they’ve acquired about their topic. However, most authors will not have a lot of visual media at hand and will have two options: to go out and shoot whatever video or still images they need or use media from an outside source.

The latter option may appear to be the easiest approach, but let me caution you to use only media (images, music) for which you hold the copyright (or have gotten permission/paid a fee to the copyright holder) or use media in the public domain (and even this can be tricky). There are many misconceptions about copyright and “fair use”. Just because you can download it does not mean you are legally justified in using it.  But this is a good rule of thumb: Assume that anything on the Internet is copyright protected unless evidence to the contrary can be found. I devote an entire chapter in my book to copyright as it relates to video.

Your best option is to create your own content. Take your smartphone, iPad, or camera out and shoot whatever you need. If you’ve seen something online that you like, try to duplicate it with your own footage or still images. Collar some friends, relatives, or co-workers and get them to help you recreate a scene or action from your book. Use your imagination and have fun!

Once you’ve captured all the media necessary to tell your story, the next step will be to create the trailer. In the next post, I’ll provide a video tutorial that will walk you through the process of compiling your media into a book trailer using a powerful, but inexpensive movie-editing app for mobile devices.

What Comics Can Teach Us About Making Science Videos

Huh? Comics? Are you serious? You probably think I’ve taken leave of my senses….but bear with me.

One of my favorite non-fiction books is Understanding Comics: The Invisible Art by Scott McCloud. Despite its age (published in 1993), this book is one of the most creative and entertaining books I’ve ever read about visual storytelling. In this book, McCloud covers the history and theory of comics, using the comic book format brilliantly to make his points about this under-appreciated art form.

And did I mention that I don’t even particularly like comics? That should tell you just how great this book is.

I happened to see a reference to it somewhere (many years ago) and was intrigued by comments about how deeply the book explored the form and substance of storytelling as well as the history of “sequential art”. I ran right out to the nearest bookstore and bought it. I was not disappointed. I’ve reread it several times over the past twenty years or so and often recommend it to people.

Forget whatever you think you know about comics. Anyone who engages in any type of visual storytelling can learn something from this book…and be entertained at the same time.  Even though it was first published twenty years ago, the content is timeless and perhaps even more relevant now, in the digital information age. Despite its topic and engaging delivery, Understanding Comics is a serious book. At its core, this book is about creativity. The information McCloud presents goes far beyond comics and can be applied to virtually any creative process, even those not involving visual formats.

The idea to use the comic format to write a book about the comic art form was clever and, moreover, was executed flawlessly. McCloud appears in the book in the form of a cartoon image with an engaging “voice”, which we (the readers) immediately accept as our guide through the world of comic art. We very quickly realize, after the first page or so, that the view of comics as simple-minded cartoons is based on very superficial features and not reflective of the artistic and intellectual processes underpinning the medium. As any writer or artist knows, creating something that tells a complex story but appears to be simple is very, very difficult. McCloud dissects the process of stripping things to their basic elements and reassembling them to tell a compelling story through the medium of “sequential art”. He articulates several theories and develops models about visual storytelling, such as the concept of  “closure” and the six steps that comic book artists (and other artists) take in going from an idea to the final product.

If you care even a little about how the creative process works, you’ll like this book (and if you like comics, you’ll love it). For those of us interested in making science videos, however, books such as this reveal a lot about how we see things and how to convey abstract ideas so that others can also see them. Learning how to turn the abstract science concept into something concrete (and at the same time be entertaining or compelling) is one of our biggest stumbling blocks in creating effective science videos. Scientists also have particular difficulty in turning what they want to say into something a viewer wants to hear (and see). Understanding Comics provides a peek into another storytelling medium that can show us how we might overcome these barriers….or at least inspire us to try.